![]() Since this is the end of the Hydaelyn/Zodiark arc, they wanted to ensure that they can conclude the saga of this Final Fantasy title in a high note, and therefore settled in having Paladin as the poster boy of this expansion "Truthfully I was rather at lost on how to decide on the matter, but instead of wanting to just illustrate "the other side of all our players", the feeling and thought of wanting to surpass all the imagination we have up till now is really strong" You will find out the meaning behind the logo once you start on 6.0 To give an answer on the concept behind the logo for 6.0 is a bit hard, but the nuance behind it is something like this: "How would you find hope when you're facing the despair that is the end". The reason behind it was to give a glittering image after the journey this far. The color themed for this expansion is not white, but "Platinum". Japanese if people want to give more accurate response: However, I'd like you to also tell him that it's going to be a tremendous challenge (laughs). I can tell you that Yoshida says he wants to do it someday. In a sense, the specs will remain the same, and you can rest assured that you'll be able to go on exciting adventures. However, that's not going to happen with Endwalker. Like the data center travel, we'd like to revamp the graphics engine at some point. We always plan things out over several years. However, we are doing research and making the preparations for it. I didn't do it this time because I wanted to focus on the game experience, the last part of the Hydaelyn & Zordiark Arc. Even at this point, we have to support 4K textures, and we need to change the way we make things.įor example, if you want a fluttering cloak, you have to replace the concept of bones with a rig, install a physics engine, adjust the physics for each character, and because that eats up too much performance, if you turn off the physics of other players, the cloaks of other characters will be crushed. ![]() ![]() There is a folder structure of data, a way to access it, and that will all have to be rebuilt. There are a lot of assets, and the volume of work we've done over the past 10 years is unbelievable. The graphics engine itself will remain the same, but we'd like to revamp the graphics engine at some point. ![]() We're working on the rendering for PS5, so you'll be able to play with higher quality, but the graphics engine itself will remain the same. His full response in the JP interview seems to indicate they've already begun preparation for it. Yoshi-P reiterates again he wants to renew the graphics at some point. ![]()
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